after hours of playtime I have found a few bugs unfortunately. I do love the new update it is brilliant and I am already looking forward to the next airports 😘
bugs;
DAC; 1 Terminal A, the southwest aircraft can’t get past 738 that is on the stands.
The 738 just stopped here for some reason.
3: this a321 I stopped on the taxiway, and when I pressed taxi instead of going to that de icing area it just turned here to b10 and stopped.
4: deicing. Are there any plans tI choose which de icing pod an AC goes to? here they alol waited for the same ramp
EWR:
The AC taxing from the a10-24 stands seem to go into the arrivals taxiway and stop and announce holding position when they get to this point.
2; this Alaskan A320 responded by saying cross runway and taxi to stand but didn’t move. i pressed taxi button few times and it did the same over and over again.
Anyway. Your hard work is much appreciated. I’m having a lot of fun playing this.
is there like a road map or plans for the future of this sim?
@Adrian We just added another update available for download that has addressed the rest of bugs you reported. If you experience them again or any others please let us know.
Thanks again for the suggestions:
- Assignable taxi routes: While this adds much flexibility when controlling taxiing aircraft in both real world and simulations, it adds significant complexity to the game and there are no immediate plans to add it, but we will keep it in mind.
-Pushback spots. Also a great suggestion, and one that is used widely at busy airports to add flexibility for controllers. This will also add significant complexity to the game. Also no plans to add this anytime soon.
-Delay after commands: This was actually initially programmed into the game in the beginning, but we found situations where it complicated things like when we needed a plane to stop immediately when taxiing to avoid a conflict, in some cases it would be too late by the time we gave the command plus the delay. We may revisit this one, as I also agree it adds to realism.
Though I wasn't able to guarantee any of your suggestions will make it into the game soon, please please keep them coming as they are very very helpful.
@skyheartv wow! I love all the ideas 😅 great stuff to keeps your mind active ❤️ I have updated it. I’ll check the terminal A see it works now. :) I am playing on iOS.
I think this game is super brilliant and I love the realism side of things. Some of my personal suggestions to make it more realistic and what I’d love is;
-being able to assign a taxi route. To be able to use all the taxiways and select the routes for the aircraft. Would be cool to have it as it is set to default route, but if we could change the route. :)
-I know it’s a long shot but it would also be cool to have push back spots. So you can choose where the aircraft is pushed back :). I know some stands have several options in some gates.
-A little delay after commands To add realism, so for example push back and take off and taxi should take a while for something to happen rather than as soon as you hit command the aircraft moves. Also would be nice if times were different too. Like some push backs take longer than others.....
I think it would be more fun and realistic if it was more unpredictable.
Again, thanis for the hard work, let me know if there’s something I can help with :)
@skyheartv wow! I love all the ideas 😅 great stuff to keeps your mind active ❤️ I have updated it. I’ll check the terminal A see it works now. :) I am playing on iOS.
I think this game is super brilliant and I love the realism side of things. Some of my personal suggestions to make it more realistic and what I’d love is;
-being able to assign a taxi route. To be able to use all the taxiways and select the routes for the aircraft. Would be cool to have it as it is set to default route, but if we could change the route. :)
-I know it’s a long shot but it would also be cool to have push back spots. So you can choose where the aircraft is pushed back :). I know some stands have several options in some gates.
-A little delay after commands To add realism, so for example push back and take off and taxi should take a while for something to happen rather than as soon as you hit command the aircraft moves. Also would be nice if times were different too. Like some push backs take longer than others.....
I think it would be more fun and realistic if it was more unpredictable.
Again, thanis for the hard work, let me know if there’s something I can help with :)
@Adrian Thanks soooo much for the positive review. Also your very detailed report of these bugs will help us smoothen your experience, especially during the new release of DCA, when there are sure to be some bugs to correct. Please confirm whether you are playing on IOS or Android, as it will help with bug fixing.
- Have you dowloaded the latest update? The bug where the plane leaves terminal A and makes the wrong turn and stops should be fixed already, but we will be sure to investigate again.
- As far as being able to assign deicing spots, I do not expect it to happen in the game. We will leave it as is to help simulate typical delays encountered during snow storms, such as reduced staff at the deicing pads at times when taking breaks, etc, as in your case, which caused a few planes to line up for the same pad. Adds some realism I think, though not most efficient.
- The future of the game: Next steps has not be planned yet, but expect more airports, eventually ones outside of USA. We prefer airports with unique arrival and/or departure procedures. Can expect to see fog and maybe thunderstorms eventually. Real world airline liveries may be added later this year also. What direction would you like to see the game go? We love suggestions.
-Once we attend to these bugs, I will give you an update, and when a new version with the fixes are released.
Thanks again,
The SkyHeart Team